MOCKINGBIRD GAMES

Rising Waters supplemental materials

  • Home
  • Our Games
  • Our Game Designers
  • Meet Our Board
  • Contact Us
  • Submit a Proposal
  • Donate!
  • RisingWaters

Bibliography

This bibliography contains the following brief lists:
Sources on the 1927 flood
Sources on games in learning
Sources on game design/diversity
List of environmentally-themed games


Secondary Sources on the 1927 Mississippi flood

​Books
Barry, John M.  Rising Tide:  The Great Mississippi Flood of 1927 and How it Changed America. (1997)
Mizelle, Richard, Jr.  Backwater Blues:  The Mississippi Flood of 1927 in the African American Imagination. (2014)
Parrish, Susan Scott.  The Flood Year 1927:   A Cultural History.  (2017)
 
Articles
Evans, David.  “Bessie Smith’s ‘Back-Water Blues’:  The Story Behind the Song.”  Popular Music 26/1 (Jan, 2007):  97-116.
Heersink, Boris, Brenton D. Peterson and Jeffery A. Jenkins.  “Disasters and Elections:  Estimating the Net Effect of Damage and Relief in Historical Perspective.”  Political Analysis 25/2 (April, 2017):  260-268.
Hornbeck, Richard and Suresh Naidu.  “When the Levee Breaks:  Black Migration and Economic Development in the American South.”  The American Economic Review 104/3 (March 2014):  963-990.
Howard, William.  “Richard Wright’s Flood Stories and the Great Mississippi River Flood of 1927:  Social and Historical Backgrounds.”  The Southern Literary Journal 16/2 (Spring, 1984):  44-62.
Lohof, Bruce A.  “Herbert Hoover, Spokesman of Humane Efficiency:  The Mississippi Flood of 1927.”  American Quarterly 22/3 (Autumn, 1970):  690-700.
MIzelle, Richard M., Jr., “Black Levee Camp Workers, the NAACP, and the Mississippi Flood Control Project, 1927-1933.”  The Journal of African American History 98/4 (Fall 2013):  511-530.
Pearcy, Matthew T.  “After the Flood:  A History of the 1928 Flood Control Act.”  Journal of the Illinois State Historical Society 95/2 (Summer, 2002):  172/201.
Spencer, Robyn.  “Contested Terrain:  The Mississippi Flood of 1927 and the Struggle to Control Black Labor.”  The Journal of Negro History 79/2 (Spring 1994):  170-181.
 
Documentaries
The Great Betrayal:  The Flood of 1927 (2016) 
The Great Flood, Bill Morrison ​(2013)
Fatal Flood, PBS documentary (2022)


Sources on games AND learning


Bayeck, Rebecca Yvonne.  “Examining Board Gameplay and Learning:  A Multidisciplinary Review of Recent Research.”  Simulation and Gaming 51(4), 2020.  411-431.

de Freitas, Sara.  "Are Games Effective Learning Tools?  A Review of Educational Games."  Educational Technology & Society 21/2 (April, 2018):  74-84.

Ke, Fengfeng.  "Designing and Integrating Purposeful Learning in Game Play:  A Systematic Review."  Education Technology  Research and Development 64/2 (April 2016):  219-244.

McCall, Jeremiah. "Simulation Games and the Study of the Past:  Classroom Guidelines."  Pastplay:  Teaching and Learning History with Technology (2014):  228-254).

Watson, C. Edward and Thomas Chase Hagood.  Playing to Learn With Reacting to the Past:  Research on High Impact, Active Learning Practices (2018)

Westhoff, Laura M.  "Reacting to the Past in the Gilded Age and Progressive Era Classroom."  The Journal of the Gilded Age and Progressive Era 14/4 (October 2015):  580-582.

Sources on Game Design/Diversity in gaming

Textbook on Game Design (this is the one I like best):
Fullerton, Tracy.  Game Design Workshop:  A Playcentric Approach to Creating Innovative Games.

Collection of essays on Reacting to the Past (a historically-based role-playing pedagogy):
Watson, C. Edward and Thomas Chase Hagood.  Playing to Learn With Reacting to the Past:  Research on High Impact, Active Learning Practices (2018)

On games and environmental ideas:
Chang, Alenda.  Playing Nature:  Ecology in Video Games (2019)

On Games and Diversity Issues:
Pobuda, Tanya.  "Assessing Gender and Racial Representation in the Board Game Industry."  Analog Game Studies (Dec 2, 2018); analoggamestudies.org/tag/tanya-pobuda/

If you're interested in using games/game design in the classroom, I would recommend the websites of two secondary school teachers. Both have amazing exercises, resources, and links:
Jeremiah McCall/Gaming the Past: gamingthepast.net/about/

Kathleen Mercury:  www.kathleenmercury.com/

selected board and video games with environmental themes
​

​NOTE:  for information on tabletop games, visit www.boardgamegeek.com
 
Board/Card Games
Conservation/Preservation
Endangered
Parks
Trekking the National Parks
 
Resource Use/Development
Coal Country
Antiquity
Prosperity
New Bedford
 
Western Movement
The Great Western Trail
Oregon Trail
 
Urban Development/Pollution/Energy
Quadropolis
Machi Koro
Power Grid
Industrial Waste
Stinky Business
 
Environmental Degradation/Climate Change
CO2
CO2:  Second Chance (2018)
Carbon City Zero
The Price of Coal
The Spill
Loop
 
Natural/Man Made Disasters
Pandemic
Downfall of Pompeii
Great Fire of London of 1666
Flash Point
Fire Tower
Rising Waters
Daybreak
 
Science/Nature-Themed
Canopy (2021)
Cascadia
Ecosystem (2019)
Evolution
Photosynthesis
Mariposas
Wingspan
Planet
Wilderness
 
From an Indigenous Perspective
Nunami (2020)
Spirit Island
 
 
Role Playing Games
Acid Rain in Europe, 1979-1985, by David and Susan Henderson (Reacting to the Past game)
Climate Change in Copenhagen, 2009, by David and Susan Henderson (Reacting to the Past game)
 
 
Video games
From an African perspective
We Are The Caretakers (2021) – game from an African perspective – players are protecting an imaginary creature from poachers
 
From an Indigenous perspective (North American)
When Rivers Were Trails (1890s indigenous community)
Thunderbird Strike (2017) community defending the Great Lakes from pollution
Never Alone – Alaskan indigenous girl with a fox, looking for the source of a blizzard
Terra Nova (2019) first contact, reimagined 1000s of years in the future
The Raven and the Light (2015) horror game about indigenous at a school
Assassins Creed III includes Mohawks in the story of the American Revolution; had indigenous consultants
Prey (2006) young indigenous person with hawk on a “spirit walk”
Tipi Kaga (2021) players construct a Lakota tipi (instructions are in Lakota language)
 
Enslavement
Freedom Cry:  Mission US game about enslavement
Blackhaven (2021):  a young African American woman solving a mystery at a historic site (plantation); uncovering details of enslavement/racism
 
Conservation/Preservation/Pollution
Walden:  The Game
Extinction Is Forever (2022) – players take on the role of a mother fox trying to take care of her new litter; sees effects of pollution
Alba:  A Wildlife Adventure (2020):  based on the plotline of the book Hoot
Beyond Blue:  Ocean setting, exploration/pollution issues
Unseen Empire:  wildlife conservation
Wildeverse:  augmented reality; players interact with apes
Reset Earth:  UN game about the ozone hole
 
Activism
Deal:  A Green New Election
 
Western movement
Oregon Trail:  recent version includes indigenous perspectives
 
Nature/Technology
Lumino City (2014) – players solve puzzles, game includes lots of renewable energy tech
Sonic The Hedgehog (various) – players face conflicts of nature/technology
 
Futuristic/Apocalyptic
Deliver Us the Moon (and Deliver Us Mars) (2019, ­­­___):  with the Earth destroyed by man, players go to the moon and Mars for survival
Eco (2018) – players must use technology to save the planet from existing problems and an impending meteor strike
Fate of the World – players take on roles of the leader of a large corporation to solve the Earth’s problems
A New Beginning – Final Cut (2012) – with the Earth’s ozone layer destroyed, players time travel to try to solve the problem in the past
Perfect Dark – eco science fiction adventure
Sims 4:  Eco lifestyle – addition to the Sims 4 version that includes mods for sustainable living
Civilization IV:  Gathering Storm – addition to Civ IV includes climate change
Proudly powered by Weebly
  • Home
  • Our Games
  • Our Game Designers
  • Meet Our Board
  • Contact Us
  • Submit a Proposal
  • Donate!
  • RisingWaters